If you’re a Steam fan running Linux, the last thing you’ll want to do
in the next few days is mess with your Steam files. Users on Valve’s GitHub Steam for Linux page
are complaining about a nasty bug that has the potential to wipe out
every single personal file on your PC. Even worse, users say the bug
will even wipe out documents on USB connected drives. So much for local
backups. The impact on you at home: The obvious implication
if you’re running Steam on Linux is to be wary of the program right now.
As a precaution, don’t connect any local external hard drives while
you’re running Steam. Users complaining of this bug appear to have moved
their .steam or ~/.local/share/steam directories, or invoked Steam’s Bash script with the —reset option enabled.
UPDATE:Valve gave us the following statement:
"So far we have had a handful of users report this issue, after they
manually moved their Steam install. We have not been able to reproduce
the reported issue, but we are adding some additional checks to ensure
this is not possible while we continue to investigate. If anyone else
has experienced this or has more information, they should email
linux@valvesoftware.com."
Ouch
Steam’s bug appears to be caused by a line in the Steam.sh Bash script: rm -rf “$STEAMROOT/“*. That command is a basic Bash instruction that tells the computer to remove the STEAMROOT directory and all its sub-directories (folders).
That’s all well and good, but the issue is that if the STEAMROOT folder is not there then the computer interprets the command as rm -rf “/“*, as first reported by Bit-Tech.
If you’re not familiar with Bash, that command tells the system to
delete everything on your hard drive starting from the root directory.
The saving grace for Linux users is that you can only erase files you
have write permissions over. That means the system itself can’t be
erased, but pretty much all of a user’s files—including photos and
personal documents—would be at risk.
Ironically, the instruction at issue is preceded by a comment from the developer: # Scary!.
Indeed. Editor's note: This article originally published on 1/16/15, but was updated on 1/17/15 to include Valve's statement.
Did you know about Augmented Reality ? is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
Augmented reality is not just virtual reality, it's can be more useful for example in gaming area. One of biggest Software company #Microsoft, They develop Virtual Reality that make room environment effect awesome. The project called Illumiroom.
Microsoft today revealed new details about its IllumiRoom technology — an augmented reality home entertainment system that expands gaming content beyond the realm of a TV display, and onto living room walls. Brett Jones, part of the team that created the project at Microsoft Research, detailed the system during a presentation Tuesday at the Conference on Human Factors in Computing Systems (CHI) in Paris, describing IllumiRoom as an immersive technology that "makes your living room come to life."
When Microsoft announced IllumiRoom at CES this year, it fueled widespread speculation that the technology may be incorporated into the next-generation Xbox, to be unveiled next month. Subsequent teasers only amplified this speculation, though the company has thus far declined to confirm whether or not IllumiRoom will be integrated within its forthcoming console, describing it only as a "proof-of-concept system."
All signs, however, suggest that the technology may be ready for market sooner rather than later. Microsoft's demos — designed and implemented within just three months — have seemed remarkably advanced, and although the company has said that IllumiRoom could be used to augment film and TV, gaming has been its primary focus. That trend continued today, as Jones devoted the majority of his presentation to describing the ways in which IllumiRoom could transform the gaming experience. At one point, he explicitly compared it to the Oculus Rift, saying the IllumiRoom would enable more diverse and immersive gameplay.
"AUGMENTED REALITY, NOT JUST VIRTUAL REALITY."
"We believe IllumiRoom has a number of advantages," he said when discussing the differences between his prototype and the virtual reality headset. "It enables augmented reality gaming, not just virtual reality, and it enables a shared experience, so you can see and interact with the player sitting next to you." In an interview with The Verge, Jones clarified that he doesn't see IllumiRoom as a direct competitor to the Oculus Rift, but as more of a complement — something that, unlike Oculus, lets him "have a beer while I play Halo."
Microsoft has explored several augmented reality projects in the past, though it seems to have adopted a different tenor around IllumiRoom. Representatives from Microsoft Research, traditionally a more academic branch, have seemed more like marketers in recent months, stressing the impact IllumiRoom could have on consumers. The above teaser video, released yesterday, describes IllumiRoom as a technology that "envisions a next-generation gaming console" — a turn of phrase that, at least ostensibly, suggests the system may be integrated with Microsoft's next Xbox.
Hrvoje Benko, a researcher who collaborated on the project at Microsoft Research, insists that IllumiRoom is still a work in progress, though he stopped short of definitively saying whether it would or would not be integrated with the new Xbox.
"AT THIS POINT IT'S PURELY A RESEARCH PROJECT."
"At this point it's purely a research project," Benko said in an interview with The Verge. Benko added that the mention of next-generation consoles was not an explicit reference to the Xbox, but a look "five or ten years" down the road.
Yet for something that's only a "research project," the IllumiRoom has been publicized with unusual fanfare. Eric Rudder, the chief technical strategy officer at Microsoft, unveiled the system during Samsung's CES keynote this year, introducing it with a slick demo video. Benko acknowledged that the production quality of the video was "definitely higher-end than usual," but a company spokesperson insisted that the clip was only designed to "get people excited about the future of research," rather than tease an impending product release. The researcher also said that to his knowledge, Samsung is not involved with the production of IllumiRoom.
Neither Benko nor Jones would provide a timeline for bringing IllumiRoom to market. Its name, they noted, is only a working title rather than a brand, and they repeated that they have no involvement with its commercialization, which remains under the domain of Microsoft's product and strategy teams. They acknowledge, however, that they have been working closely with both Kinect and Xbox product teams. "There's a dialogue going on continuously there," Benko said.
"WE'VE ONLY SCRATCHED THE SURFACE."
According to the researchers, much of IllumiRoom's success will hinge upon content created explicitly for its immersive platform. Jones says they've created a basic API for game developers to use, noting that it's relatively simple to turn illusions on and off. More complicated actions, however, will require a bit more work. If a grenade rolls out of the screen and into a user's living room, for instance, Jones and game developers will have to decide how to execute that transition from 2D to 3D space, and, as he says, "How much we have to abstract away" from game developers. "That's something we've only scratched the surface of," he notes. Microsoft has conducted informal user studies with a handful of game developers, though the company has not begun talking to external designers about creating games for IllumiRoom.
Jones and Benko plan to tweak the system further this summer (with a public demo at SIGGRAPH in July) though they remain tight-lipped about IllumiRoom's broader future. When asked if he could definitively say that the technology would not be integrated within the next Xbox at some point, Benko repeated his familiar refrain: "It's just a research project."
To many game developer from Indonesia, but I want to try one of rising star game developer from Indonesia. Who are they?, before I answer that question lets say that they are very passionate and have good in game making philosophy, you can feel it if you play game that they are make especially in graphics quality :D NO DOUBT.
As one of rising star in the game development Qajoo Studio just need one year to reach TechInAsia review for their game it called Cak Durae, what kind of game this is?
Cak DuRae is an acrobatic satay chef, he serves satay like never before. How you may ask? Why, he throws the ingredients up in the air and catch them as they fall, before serving them to the customer. GET THE FULL VERSION HERE: https://itunes.apple.com/us/app/cak-durae/id606802092 FULL VERSION FEATURES: - More levels - More features - Ads-free Cak Durae is a fun and fast-paced satay shop game. Catch the falling ingredients to serve the customer order. Faster service rewards the player with more money and higher score. Help Cak Durae on his satay shop across 4 different levels and serve 7 unique customers while avoiding rotten food and hazard objects. Game Features * Easy to play, fun and fast-paced satay action * Complete all 30+ levels and unlock endless mode * 7 unique customer from kids to elderly * Colorful and fun graphic * Unlock 20+ Achievements * Compare your highscore in endless mode with your friends * 4 Different locations * Various ingredients including dangerous hazard object and rotten food that fall from the sky Cak Durae need every customer he can find, please help him by sharing the news to the world Become our Fan on Facebook: http://www.facebook.com/QajooStudio Follow our Twitter: https://twitter.com/QajooStudio Check out our website and other games: http://www.qajoo.com/
You must try this game, this is very engaged game, you must have good feeling and fast movement to make food hmmm...yummy food from Madura called Satay.
Before Cak Durae game, Qajoo already release runner game. You need to know from this game is about the gameplay very different with other endless runner game, because you controll the terrain not the player it self. You need to know about this game is
Help! The princess needs your help to escape from evil witch! The kingdom is under siege by an evil Witch. The princess is forced to escape rescuing her life. Help her escapes from the clutches of the evil witch by using her magical tiara and overcomes many obstacles in her way. "Run Princess Run" featuring endless surprises that keep you engaged for hours! Submit your scores and compare it online with your friends from all over the world! Unique features: + Amazing and detailed world and graphics! + Random world each time you play to provide unique gameplay experiences every time! + Endless fun gameplay! + 4 different power-ups to help the princess overcomes any obstacles! + 12 different environments! + Simple and intuitive control! + Easy to play! + Upgrade the princess with many boosts! + Share and compare your score with your friends online! Remember: The Princess needs your help to spread the words to the world. Become a fan on our Facebook page : http://facebook.com/qajoostudio Follow our twitter : http://twitter.com/qajoostudio and don't forget to visit our website : http://qajoo.com
Never ending runner game, watch your step and beat other player high score!! don't let other player beat your high score hahahaha.
This game available in Apple ITunes and Googleplay Store, this is unique game play and of course best graphics quality :D.
And in the latest in this post is still game from Qajoo, this is first Qajoo 3D game build using Unity Engine. First game 3D game but very funny and very engaged. This game is about Indonesian cultural ethnic in Nias Island it's called Fahombo :D. You need to know about this game is
Prove yourself as a worthy member of the Nias tribe. Fahombo is a unique game inspired by the exotic and mysterious tradition of Nias Stone Jump (Fahombo) in Indonesia. In ancient time young Nias male will try to jump over 2 metres high rock, and if they succeed they will become a man and able to join as a warrior for war and get married. Now recreated as a game, you can try and experience the thrill of the tradition anywhere and try to gain the highest score possible and compare it with your friends. Unique Feature: Play authentic Nias Jump Experience; Run, jump over the stone and land successfully as a mature member of Nias Tribe. Become a fan on our Facebook page : http://facebook.com/qajoostudio Follow our twitter : http://twitter.com/qajoostudio and don't forget to visit our website : http://www.qajoo.com
Play it and make high score, don't let other player beat your high score.
Can't wait next game from Qajoo Studio, you must visit Qajoo Studio Site for more information next release game.
IRRLICHT adalah platform 3D engine yang kenceng dan open source.dibawah lisensi libpng/zlib.Dibuat dengan menggunakan bahasa pemrograman C++ tetapi juga dapat menggunakan beberapa bahasa pemrograman lain yang dikembangkan oleh komunitas. Pengembangan IRRLICHT didasarkan pada dua jenis bagian rendering API yaitu DirectX ,OpenGL dan dua bagian software render. IRRLICHT didesain dengan filosofi ringan, sederhana namun tetap merupakan sebuah grafik engine yang powerfull, serta memberikan kemudahan untuk dipelajari dibandingkan dengan engine yang ada saat ini akan tetapi tidak mengorbankan kualitas dari grafik engine ini.
IRRLICHT adalah grafik engine dan bukan game engine (jadi jangan menyalah artikan sebagai game engine), dedesain dengan beberapa fasilitas yaitu simple collision detection dan user input berupa keyboard/mouse/joystick, tidak disebut sebagai game engine karena tidak dilengkapi dengan fasilitas AI ,path finding, sound (see irrKlang), networking dan fasilitas yang lain seperti yang terdapat di dalam paket game engine pada umumnya. Meskipun tidak mendukung fasilitas untuk kelengkapan segabai sebuah game engine tetapi IRRLICHT mempunyai fondasi yang kuat untuk dikembangkan sebagai sebuah game engine karena mempunya grafik render yang powerfull dan ini adalah bagian yang paling penting untuk membuat sebuah game yang berkualitas.
Berdasarkan pada lisensi yang dimiliki oleh IRRLICHT, kita bisa menggunakan source code dan memodifikasinya
You never have to release to the public any programs you make, any
changes you make to the engine, or pay royalties. The engine is free to
use for commercial use without debilitating restriction. Of course the
community would be happy to receive any donation of code you would be
willing to make
untuk lebih jelas mengenai lisensi bisa dilihat di sini (see license), yang jelas free untuk penggunaan dan dapat digunakan untuk tujuan komersial.
Untuk mendapatkan informasi yang lebih detail tentang grafik engine ini bisa dilihat disini (please visit the features page) atau mau bersabar untuk menunggu tulisan di blog ini :D